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Why the UK Under-16 Social Media Ban Is Regulating Access to the System Rather than Reforming the System Itself

22/06/2026
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Clare O’Hanlon, head of social at RCP FYP, the social arm of RCP, on what the UK under-16 social media ban means for brands and agencies

I've worked in social for a while now. Long enough to remember when "head of social" wasn't really a job title and long enough to watch it evolve from a collection of communities and conversations into the default media environment for an entire generation.

I'm not instinctively opposed to the UK's proposed ban on social media for <16s. Promoting social media’s power professionally, and questioning its place in childhood aren't contradictory and they're certainly not mutually exclusive.

I believe social media has created enormous value, while also questioning whether we've become too comfortable expecting children to navigate systems that many adults struggle with themselves.

If many adults find it difficult to manage their relationship with social media, it's not unreasonable to question whether children should be expected to. What I'm less convinced by is the growing focus on whether the ban can actually be implemented.

Much of the debate and agency chatter since Monday, has centred on practicalities.

  • How do millions of under 16s effectively disappear from social media overnight?
  • How do platforms reliably verify age?
  • How do regulators enforce it?
  • And how do you stop a generation raised on technology finding workarounds within hours?

If you’ve ever worked in social, you’ll have heard the term ‘rented land’. Social media isn’t so much a destination anymore, it's an infrastructure. Ban one platform and behaviour rarely disappears, it just relocates. We've spent years building an internet where someone in Norwich can end up passionately sharing a missing cat poster that originates from Florida. That's not a criticism, it's a reminder of how interconnected online behaviour has become. And I hope the cat has been found!

Social media literacy isn't just about understanding content anymore. It's about understanding systems, incentives and how information moves. Restricting access to one part of that ecosystem doesn't necessarily stop people participating in it.

The UK proposal goes further than Australia in some areas, extending restrictions beyond social platforms themselves to features such as livestreaming, stranger contact and AI companion bots. Yet several services sit awkwardly around the edges of the regulation. Messaging platforms such as WhatsApp (who have Meta as their parent!) and Signal remain exempt because they’re particularly hard to categorise.

Even Ofcom has acknowledged there are significant practical challenges. But Australia also demonstrated how messy implementation becomes in practice. Young people didn't simply disappear from the internet, behaviour shifted, new workarounds emerged and conversations moved elsewhere. That raises an uncomfortable question. If the concern is exposure to harmful content, addictive design, radicalisation or unwanted contact, are those risks neatly contained within the platforms being banned?

Discord, for example, is home to millions of young people in private servers and communities. The concern isn't that these platforms are inherently harmful, it's that young people don't experience the internet in neat regulatory categories. They move fluidly between feeds, chats, gaming environments and closed communities. Regulation tends to see products, young people see one connected digital experience.

The debate has become focused on whether the ban will work. I'm not sure that's the right test. The real question for me is whether we're solving the cause of the problem or simply restricting access to it? Because even if the policy succeeds, those children eventually turn 16, they return to platforms governed by the same algorithms, recommendation systems and business and monetisation models that exist today.

For brands and agencies, that means youth audiences won't disappear. They'll become harder to observe and harder to reach through traditional channels. Community, gaming, creators, partnerships and IRL experiences will become increasingly important.

The bigger challenge is whether we're prepared to make social media itself safer, rather than simply making it unavailable. A ban may prove popular politically, it may even reduce usage. Whether it changes the underlying system is a much harder question.

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